I would not be surprised in the slightest if I learned that Eiji Aonuma and Yoshiaki Koizumi had played moon before beginning development on Majora’s Mask, which came out 3 years after. Every NPC in the game has a schedule, with variations applied to it based on what day of the week it is and how far you’ve progressed. The game works on a real-time progression system, with a day and night mechanic layered on top of a weekly calendar system. You can only survive in this world with Love, and the higher Love level you have, the longer you can literally survive in moon’s world. There are plenty that have tried to do what it accomplished since, with varying success. To my knowledge, there are almost no games that did what moon did when it came out. I’m going to probably mention the word “unique” often in this review, but it's important to keep its release date in mind. Like every other mechanic that was considered a staple of the genre back in 1997, moon approaches experience and leveling with a unique twist. Listen to people’s problems, save the souls of the animals the hero has killed, and engross yourself in this land’s strange culture.Įvery time you help someone you gain Love, which is used to level up your character. Travel the world of moon and fix the chaos the hero caused. The so-called hero of this world is mindlessly traveling the land, mercilessly killing any creature he comes across and causing havoc for people. He finds himself in the very world from the game, but with no visible form and only enough stamina to survive half a day. After being told to stop playing video games and go to bed, a young boy finds himself sucked into his TV. The visuals and gameplay have been untouched, making this re-release exist as a time capsule that preserves all of the charm and flaws of the original 1997 game. For better or for worse, it's admirable that moon was seemingly brought back from 1997 in its entirety as it was. It's become common practice in this modern era to bring back classic games to currently released systems, but at the same time, it is rather unfortunate that many developers dilute the original work with some needless additions or visual tweaks. It became something of a cult classic when it released in 1997 for the original PlayStation, but it has remained stuck in Japanese until this year, as Onion Games has published the game in the west for the first time. It's widely considered to be the first Anti-RPG, and it was one of the games to inspire the now wildly successful Undertale. This sounds like a fairly traditional RPG, right? You get your mission from the King, travel the land, slay every monster you see for experience points, go into people’s houses to rifle through their belongings for treasure, and do everything you can to accomplish your goal. You boot up a classic RPG, and after inputting your name and sitting through walls of expositional text you start your journey as a gallant Hero on a quest to reach a dragon’s castle.
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